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Coporate Footprint:
Current Positions Available
Domestic Personnel (All skills, All levels), Installation Security (Any Level 1 Weapons Skill), Research and Development (All Science skills, minimum Lvl 2) |
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Headquarters: Maxe, Minotaur, Theseus |
Chief Executive: |
Subsidiaries: |
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Zsa-Nin (Yazarian) |
Most major sports leagues and facilities, Price Publishing, the Stellar Entertainment Network |
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Leisure time activities are the concern of Starplay Enterprises, and most legal intoxicants, confectionaries, exotic cuisine, sporting goods, sports events, gambling, recreational equipment and facilities, and general entertainment are provided by them. Under UPF laws, no single corporation can hold a complete monopoly in the Frontier. But Starplay comes as close as it legally can to doing just that. It offers dozens of orbiting boardcast stations for subscriber channels and publishes thousands of periodicals in all known languages. Many financial experts believe Starplay will be the next number one mega-corp |
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Planetary Militia
4 Assault Scouts
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Gnat, Mosquito, Dragonfly, Wasp |
Weapons |
AR x4 LB |
HP |
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Assault Scout |
Defences |
RH |
15 |
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Crew Skills |
Detection |
Jamming |
ADF |
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Radar, cameras |
none |
5 |
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Damage |
DCR |
Speed |
MR |
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50 |
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4 |
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1 Frigate
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Heroic |
Weapons |
LC LB Tx2 RB x4 |
HP |
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Frigate |
Defences |
RH Decoy ICM x4 |
40 |
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Crew Skills |
Detection |
Jamming |
ADF |
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Radar, cameras, sensors |
WNB |
4 |
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Damage |
DCR |
Speed |
MR |
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70 |
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3 |
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1 Destroyer
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Republic |
Weapons |
LC, RB x4, LB, T x2, EB |
HP |
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Destroyer |
Defences |
RH, MS x2, ICM x5 |
50 |
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Crew Skills |
Detection |
Jamming |
ADF |
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Radar, cameras, sensors |
WNB |
3 |
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Damage |
DCR |
Speed |
MR |
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75 |
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3 |
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U.P.F. forces
U.P.F. Spacefleet Fortified Station: Minotaur Station HP: 140 ADF: 0 MR: 0 DCR: 100 Weapons: LB LB RB (x8) Defenses: RH MS (x2) ICM (x6)
Viyizzi the Yazirian blinked and adjusted the rangefinder. A blip had appeared on the scanner where nothing could be seen before. Keeping her eyes on it, she called Captain Llewellyn.
"Bogie closing," she said, omitting the 'sir' as usual. Llewellyn left his command chair and moved over to her station.
"Is it a Sathar?" Viyizzi squinted and fiddled with her goggles. .
"Hard to say. Seems a little small for one." She ran up the magnification in hopes of making an identification, but shrugged.
"That only leaves UPF vessels," Llewellyn remarked. "Can we outrun it?"
"If we don't outrun it, Lightspeed Lady gets sold at auction, and we do time for blockade running over corporate lines." Viyizzi bit her lip. "Whatever we're going to do, let's do it now." Llewellyn nodded grimly.
"Let's go then. Lightspeed Lady is a lover, not a fighter. Unless we get cornered." Going back to his grav couch, he punched a few buttons on the console before him. Engines firing at full speed, Lightspeed Lady soon left the closing vessel far behind and vanished into space.
The UPF frigate searched the area around the planet for twenty minutes before giving up the hunt for the Lady. The captain sighed, recorded the incident, and gave orders to resume the ship's regular patrol patterns. Once more a privateer had managed to run the blockade at Theseus.
Incident 114-T . Interception of blockade runner
A Dauntless-class assault scout, the UPFS Devastator, was on routine patrol around Theseus when it intercepted an unknown starship attempting to enter the Theseus system. Approaching the vessel as it was 70,000 km from the planet Minotaur, the captain demanded that the vessel identify itself as 'distressed' or leave the restricted area under escort.
The vessel, later identified as the Lightspeed Lady (of the same class of yachts), took evasive action and headed planetside. The vessel was intercepted on the Devastator's 10 o'clock position. The blockade-runner evidently sighted the UPF vessel closing in a 2 o'clock position and opted to escape.
After a running battle, the UPFS Devastator ran into some asteroidal debris, took moderate damage to her guidance system, and allowed the Lightspeed Lady to escape. Rumors support the theory that the Lightspeed Lady was transporting illegal armaments to residents of Theseus and did not complete its mission.
Set up: The ships may be set up as described above and begin the game 7 hexes apart. Minotaur lies 10 hexes directly ahead of the Lightspeed Lady at the game's start. The Devastator's statistics are common to all UPF assault scouts. The privateer has an initial speed of 3; the UPF vessel travels at 4.
Victory Conditions: The Lightspeed Lady wins if it can get 10 or more hexes away from the UPF scout. The scout wins if it can inflict 12 or more hull points damage on the privateer, which will force it to surrender. |