RHIANNA

Planet

Alcazzar

Colonists

Corporate

Population

Light

Star

YellowYellow (G6)

Atmosphere

75%Nitrogen, 20%Oxygen, 5%Inert Gases

Climate Range

Seasonal: winter and summer both move east at 3km/hour continuosly, but on opposite sides of the planet

Gravity

0.81

Average Surface Temp

-30 to 40c

Spaceship Construction Centre Capacity

 

Moons

Fligorum, Vicar, Anakosus, Zi'Zakion, Gnos Go, Dagger, Gypsy

% Water

66% 

Trade

Resource Mining 

Year

10,000 hours (Summer/Winter 4000 hours each, 2 x Transitions 1000 hours each

Diameter

9,832

   

Day

10,000 hours

Orbit

 

Inclination

90 degrees

System History:

History:  Discovered by the Cassidine Development Corporation in FY50.12.21. The planet's existence and mineral wealth was kept secret and a mining operation began immediately.

Domestic Travel:

Ex

Destination

Duration

1st Class (200 Cr/LY)

Journey Class (100 Cr/LY)

Storage Class (30 Cr/LY)

           

Customs:

 

Duties:

 

Taxes:

 

Planetary Footnotes:  Alcazzar (Rhianna) is unusual in that its equator is tilted 90 degrees to the plane of its orbit about Rhianna.  This causes severe seasonal temperature variations.  The northern and southern hemispheres alternate season of unlivable cold and heat.  Only about the equator is habitation possible.  Tremendous wind storms sweep Alcazzar's surface at all times.  Only WarTech Inc. navigators know the star route to Rhianna.
Economic Value:  Alcazzar contains tremendous amounts of fairly accessible heavy metals, including gold, silver, lead, iron, and uranium.  These minerals are located in rich veins in mountain bedrock, as well as many riverbeds.
 Anakosus:  Here GTF and MercCo began the first post-SWII Corporate War which soon spread to all the moons and over half a dozen mega-corps.
General Notes:  Alcazzar is unusual in that it has little rotation about its axis.  This causes severe seasonal temperature variations 
Life:  The karakah trees, reaching more than 100 meters in height, are common to all of the planet's forests.  The trunks are often 10 meters wide at the base.  These trees have long, thick flexible needles that remain on the branch throughout the year.  The thick porous bark insulates them during the winter. Karakah trees have developed a sap that does not thicken appreciably or freeze duing the severe cold season.  Karakah trees prduce a rich fruit in great numbers.  These fruit seem to be the base of the herivorous food chain.  The fruit falls throughout the summer.  Many forms of animal life inhabit the planet, bu they have not been researched, so very little is known about them.  All animal life must deal with the extended winters.  Many animals migrate, resulting in masses of creatures moving around the planet's surface as the year goes by.  All of these creatures travel a complete circle around the planet each year.  Other animals hibernate.  The mammals live off stored body fat; the insects lay eggs, then die off to be replaced next summer.
Native Species: Lokkuku, Fire Locust, , Gnawhare, Gwerrah, Karakah Trees, Sea-Shrike, Sky-Shrike, Snow Sloth

Terrain/Climate:  Alcazzar's climate and seasonal changes are very unusual because the planet barely rotates as it orbits its star.  At any one time, 40% of the planet is in summer, another 40% is in winter, 10% is changing from summer to winter, and 10% is changing from summer to winter.  The entire summer in daytime, and the whole winter is nighttime.  For approximately 160 GST days of the year each hemisphere is blessed with eternal daylight and warm, pleasant conditions, or plunged into an equally long night with frigid tempteratures and snow reaching depths of several dozen meters.  A 40-day GST period occurs between each extreeme when each region passes through a twilight transition.  The winter area is blanketed by a heavy layer of clouds or blizzards approximately 50% of the time.  During transition, the "beltline" region is cloudy 90% of the time, and suffers violent rainstorms 33% of the time.  The summer region is 90% sunny, but when clouds drift from a transition zone, violent thunderstorms, tornadoes, and hurricanes are possible.  Only one third of Alcazzar's surface is land, but it's covered with a wide variety of terrain.  Mudflats, wet lowlands with little plant or animal life, cover 58% of the land.  These areas are most noted for clouds of insects thick enough to make breathing difficult, but otherwise harmless.  Several ranges of craggy mountains cut across the land.  While not large by most standards--the highest peak is 3,230 meters above sea level--constant glaciation, rock slides, and wind and water erosion have carved them into rugged cliffs and crags.  The higher valleys in these ranges are choked with ice fields all year around.  The lower reaches are filled with rushing streams of icy water.  Mountains cover 12% of the land area.  The plains and forest appear strikingly green from orbit. these fertile areas are made of flowering grasslands and towering karakah trees.  Glaciers rolled much of these areas flat, but often piled the gravelly soil into rolling moraines along the sides of common glacial paths.

Coporate Footprint:
Law:
  (CR 0) There is no control on the weapons carried on the planet. WarTech controls access to the planet in order to keep this openness from becoming a detriment. The use of this planet as a game resort has led to drastic ill-effects upon the environment.

Government:  Corp. WarTech controls this system, though it doesn't really desire to continue control of the system.  It has recently been using the system as a big-game hunter and survivalist retreat and naturalist vacation spot.

Planetary Militia

 

U.P.F. forces

 

 

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