Star Law Organization
Administration coordinates the other branches of Star Law, organizes the information given over by them and by other law enforcement agencies, and recruits and trains agents in the Academy. Most Star Law offices which are open to the public are Administrative in nature; the whereabouts of other bases are generally kept out of public view. The rank structure within the Administrative division is fairly simple. The Coordinator is in charge of the workings of the branch. It is not necessary to go into depth about the ranks within this branch, as PCs will not become heavily involved with it on most occasions. Some of the more important and most often encountered ranks are given below.
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The Penal branch oversees the punishment of beings convicted of major felonies by UPF-member planets, through their judiciary systems. Only certain major felonies, such as mass murder, major arson, interstellar piracy, mass counterfeiting, espionage for unfriendly powers (such as the Sathar or Mechanons), nuclear or biochemical, extortion, kidnapping which involves murder, major industrial espionage (classed as a felony due to the widespread influence of corporations in the Frontier), treason, spacecraft or metropolitan sabotage with loss of life, assassination of law enforcement or government officials, and the like, are considered here. Sentences are rarely commuted after conviction, except in extraordinary circumstances, and parole is virtually unknown. It must be demonstrated that rehabilitation is not possible for the criminal in question. If death is the penalty for a crime, the prisoner is executed on the world where he was tried and convicted, and is not shipped to a penal colony. Sentences for penal colony inmates range from a minimum of 5 years to life.
Penal colonies are established by Star Law on uninhabited or sparsely populated worlds. The perimeter of a penal colony is lined with guard towers which project an energized field between them. This barrier is powerful enough to stun anyone touching it into unconsciousness, and it will disrupt the electrical field of any vehicle passing through it, causing the vehicle to stop (or crash, if it was in flight). Each tower (standing about 100-200 meters apart) is heavily equipped with laser weapons to discourage attempts by pirates and criminal gangs with starships or air cars to free prisoners. The guards themselves are heavily armed, and the entire compound is kept lit by ground and air light systems. It isn.t uncommon to have a small town spring up a few kilometers from the prison, housing the prison officers and their families as well as all support personnel. A small military base, funded by a local government, may also be present.
Each penal colony has a reserve staff of 10-20 guards to replace those on leave or who are injured. Unit guards perform administrative duties when not serving directly as guards. The guards themselves are rotated from active (tower) duty to reserve (desk) duty once every 30-60 days. In order to become a guard, one must graduate from the Academy with one technical skill and one ranged-weapons skill. To attain the status of a Junior Warden, a guard must acquire a 4th level skill as a technician, for a Junior Warden pilots the air car assigned to his guard tower. The ranks and pay scales of penal officers follows.
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The Intelligence branch of Star Law is concerned with the gathering of information for the purpose of sniffing out Sathar agents (and other unfriendly spies). On occasions, the information is useful in preventing unwanted occurrences like a corporate war or smuggling operation. The ranks in the Intelligence branch of Star Law are as follows:
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The Special Forces is the largest branch of Star Law, and is responsible for nullifying the activities of pirate bands in the Frontier Sector. Ranks for Special Forces are as follows:
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Rangers are organized into strike forces, battalions, squads, and units, as follows: force commander assigned spacecraft
Strike Force Marshall 2 frigates
Battalion Captain 1 frigate
Squad Lieutenant 2 assault scouts
Unit Sergeant 1 assault scout
Planets are assigned different organizational groups depending upon their needs and populations. An outpost world might receive only one unit, while a moderately populated world might host a battalion. About 50 personnel are assigned to Morgaine.s World as staff and security elements for Star Law Academy.
A unit must include at least one Ranger with each of the spaceship skills. All Special Forces personnel must be accomplished in at least one technical and one military skill area. Equipment assigned to planetary stations includes one vehicle, usually an aircar fitted with a heavy weapon, a small arsenal, and a spacecraft. Other equipment, such as toolkits, are supplied to each individual Ranger.
These variations on the Star Law organization are offered as an aid to game play, and may be altered as desired. Hopefully, they will serve as an alternative or supplement to the previous articles on the subject.
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