Mechanon Mounds

Sathar Artefact

Brucebane

Mawsons Rest

Raids Landing

Crisbels Arch

Volkos

Kurabanda

'True Warriors'

Terrain Type

Sight in Hexes

Move / Hour

Move / Day  (1 hex = 8km.)

Description

Bachanda Trees

0

0.8km

1

Giant thorn plants cover the floor of the forest, so creatures must travel along the limbs of giant bachanda trees.  This is the home of the Kurabanda

Burning Lands

1

0.4km

1/2

This barren, rocky ground often ignites when its free  phosphorous contacts the atmosphere.

Desert

1

1.6km

2

Only a few clumps of sparse vegetation survive among the endless sand dunes of the Volturnian desert.

Hills

1

2.4km

3

Edestekai farms dot the sides of these grassy hills.

Rocky Barrens

1

1.6km

2

Though desolate and stark, this dry, rocky wilderness has more vegetation than the desert

Roller Path

1

2.4km

3

As they graze, rollers create a safe path through the shard grass.  Roller paths cannot be seen except from high elevation points, or from the same hex as the path.

Shard Plains

1

0.4km

1/2

The shard plains are covered by vast areas of glass-like shard grass.  This grass cuts any creature walking through it.

Tectonic Area

1

0.8km

1

This area contains active Volcanoes, hot springs and geysers

Athru's Camp

The Crater

Mechanon Complex

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