
Sathar Artefact
Brucebane
Mawsons Rest
Raids Landing
Crisbels Arch
Volkos
Kurabanda
'True Warriors'
|
Terrain Type |
Sight in Hexes |
Move / Hour |
Move / Day (1 hex = 8km.) |
Description |
|
Bachanda Trees |
0 |
0.8km |
1 |
Giant thorn plants cover the floor of the forest, so creatures must travel along the limbs of giant bachanda trees. This is the home of the Kurabanda |
|
Burning Lands |
1 |
0.4km |
1/2 |
This barren, rocky ground often ignites when its free phosphorous contacts the atmosphere. |
|
Desert |
1 |
1.6km |
2 |
Only a few clumps of sparse vegetation survive among the endless sand dunes of the Volturnian desert. |
|
Hills |
1 |
2.4km |
3 |
Edestekai farms dot the sides of these grassy hills. |
|
Rocky Barrens |
1 |
1.6km |
2 |
Though desolate and stark, this dry, rocky wilderness has more vegetation than the desert |
|
Roller Path |
1 |
2.4km |
3 |
As they graze, rollers create a safe path through the shard grass. Roller paths cannot be seen except from high elevation points, or from the same hex as the path. |
|
Shard Plains |
1 |
0.4km |
1/2 |
The shard plains are covered by vast areas of glass-like shard grass. This grass cuts any creature walking through it. |
|
Tectonic Area |
1 |
0.8km |
1 |
This area contains active Volcanoes, hot springs and geysers |
Athru's Camp
The Crater
Mechanon Complex
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