Business Name: Transportation Complex
Staff/Proprietor:
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Goods/Services: Glijet: A glijet is a combination rocketpack and hang glider. The rocketpack is used to fly to high altitude, where the glider wings are extended. The user can glide slowly with the wings, or use the rocketpack to fly at higher speed. The chemical rocket pack weighs 2 kg and costs 50 Cr to refill. Jetcopter: A jetcopter is a helicopter with jet engines. They can be flown like normal helicopters at up to 50 kph. Using the jet engines allows them to fly at speeds up to 350 kph. Aircar: An aircar is a vertical take-off and landing vehicle, or VerTOL. It takes off and lands like a helicopter, but flies like an airplane. Parabatteries: All of the vehicles described above, except the glijet, are powered by parabatteries. Parabatteries range in size from fist-sized to 1 cubic meter. The following four types are used in vehicles: Type 1 ( 600 Cr):groundcycles and hovercycles Type 2 (1,200 Cr):groundcars and hovercars Type 3 (2,300 Cr):trucks, hovertrucks and explorers Type 4 (4,500 Cr):aircars and jetcopters Range. All vehicles listed above can travel 1,000 km on a new parabattery before it is out of energy and must be recharged. A glijet does not use a parabattery; its range varies with fuel use, altitude and air currents. LEV (Lunar Excursion Vehicle): LEV's are similar to the "Explorer" class of vehicle found in the ALPHA DAWN game rules, but small and designed specifically for lunar use. Large windows are located front and rear , and the airlock hatch is on one side. A radiophone is included. Treads are the primary movement power, but power struts ("legs") are also mounted, enabling the vehicle to jump. The horizontal range of a jump is 46-55 (1d10+45) meters from a stationary position, or 72-90 (2d10+70) meters when executed at maximum speed. The maximum height of a jump is 1/3 the jump range, reached at midpoint. Modification of the jump characteristics requires Level 3 Technician Skill and 3-30 hours of time. To make a moving jump, the driver must make a Technician Skill check for Operating Machinery. A -20% penalty applies unless the driver has 3 or more months' experience at LEV operation. If failed, each passenger takes 1d10 damage, and devices carried may also be damaged. Zeppelin, Civilian: Zeppelins are semi-rigid airships supported by internal struts of composite materials, unlike blimps which are simple inflated gasbags. They are powered by 2 Type 3 Parabatteries which drive a pair of propellers; the propellers can swivel and serve as secondary steering (in addition to the rudders) for the craft. A zeppelin can take off and land either vertically (like a copter) or on an ascending angle (like an airplane), and require no runway. Although not popular on Core planets dominated by aircars and such, zeppelins are very useful on colonies, low-tech planets, and for explorers due to their low maintenance, low cost, and good handling (a zeppelin can rotate in place and hover much like a helicopter). The zeppelin's gas bags (called "cells") are inflated with helium, making it non-flammable. Due to their similar sizes, there have been cases where camouflaged airships have been used as decoys for landed Hull Size 4 ships by smugglers and pirates; use of a zeppelin in this way to evade pursuit by law enforcement officers is a felony on all UPF member planets and is vigorously prosecuted. Zeppelin, Survey: These semi-rigid lighter-than-air vehicles are used primarily for survey and colonization. Their economical operation, high cargo capacity, extensive range, and low-tech design make them useful and versatile. Gondolas are custom-designed for specific applications. Survey robots act as tugboats for the assembly, inflation, mooring, and remote landing of these airships. |
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