Weapons

Cost

Space Required

Quant.

Laser Cannon

15,000

40

 

Laser Battery

10,000

25

 

Proton Beam Battery

15,000

30

 

Electron Beam Battery

15,000

30

 

Disruptor Beam Cannon

30,000

60

 

Assault Rocket Launcher

20,000

10

 

Assault Rocket

10,000

10

 

Rocket Battery Array

40,000

40

 

Rocket Battery Salvo

5,000

10

 

Torpedo Launcher

40,000

75

 

Torpedo

20,000

20

 

Mine Spreader

50,000

60

 

Mines

25,000

20

 

Seeker Missile Rack

40,000

40

 

Seeker Missile

30,000

40

 

Grapples

25,000

60

 

Customer

   

 

Weaponry and Defenses

All weapons and defenses on a ship are placed according to the amount of space they occupy in cubic meters, as per the statistics on page 61 of the Knight Hawks game rules, rather than using the MHS (Minimum Hull Size) method. The MHS is still used as a measure of how many weapons of one type may be mounted on a certain hull.

The maximum number of each type of weapon on a ship may not exceed the hull size rating divided by the MHS of that weapon system. However, any ship with the necessary space may mount any one weapon despite its MHS. (Yes, you can have an assault scout with a laser cannon!)

Defenses are also bought by the cubic meter, though no ship of less than hull size 5 can mount a powered defense screen because of the screen's heavy energy demands, which require the larger "B" engines.

The cubic meters of space for each hull size is determined by a decreasing percentage scale, with figures rounded to the nearest useful amount. This effectively reduces the free space on a battleship to about 1.6%, as compared to a fighter's 97%, which reflects the squeeze on space as life-support systems, crew quarters, storage areas, and so forth expand with ship size and potential patrol duration.

It should be noted that noncombat ships such as freighters, research vessels, liners, and the like have only 40% of the space listed, since their primary functions demand nearly all available space. This is not to say that there could not be small-capacity, heavily armed liners used to move VIPs; this simply means that such ships would not be self-sufficient and would thus be very rare.

Weapon Magazines

Rather than saying that a certain number of rounds can be kept in a launcher, the cubic-meters system is used to determine the number of rounds carried. Thus, ammunition for assault rockets, rocket-battery arrays, torpedo launchers, mine spreaders, seeker-missile racks, masking screen launchers, and ICM launchers are figured on a cubic-meters-per-shot basis, though one round (or one array, or 20 meters of mines) may be kept at no space cost in any launcher except a masking screen launcher. This is because a masking screen charge is larger than the launcher itself.

KH-C-006

Defensive Systems

Cost

Space Required

Quant.

Reflective Hull

500 x HS

-

 

Masking Screen Launcher

10,000

10

 

Masking Screen Charge

-

25

 

Electron Screen

2,000 x HS

10 X HS

 

Proton Screen

4,000 x HS

12 X HS

 

Stasis Screen

3,000 x HS

10 X HS

 

ICM Launcher

20,000

10

 

ICM

2,000

5

 

Customer

   

 

 

 

 

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