All weapons and defenses on a ship are placed according to the amount of space they occupy in cubic meters, as per the statistics on page 61 of the Knight Hawks game rules, rather than using the MHS (Minimum Hull Size) method. The MHS is still used as a measure of how many weapons of one type may be mounted on a certain hull.
The maximum number of each type of weapon on a ship may not exceed the hull size rating divided by the MHS of that weapon system. However, any ship with the necessary space may mount any one weapon despite its MHS. (Yes, you can have an assault scout with a laser cannon!)
Defenses are also bought by the cubic meter, though no ship of less than hull size 5 can mount a powered defense screen because of the screen's heavy energy demands, which require the larger "B" engines.
The cubic meters of space for each hull size is determined by a decreasing percentage scale, with figures rounded to the nearest useful amount. This effectively reduces the free space on a battleship to about 1.6%, as compared to a fighter's 97%, which reflects the squeeze on space as life-support systems, crew quarters, storage areas, and so forth expand with ship size and potential patrol duration.
It should be noted that noncombat ships such as freighters, research vessels, liners, and the like have only 40% of the space listed, since their primary functions demand nearly all available space. This is not to say that there could not be small-capacity, heavily armed liners used to move VIPs; this simply means that such ships would not be self-sufficient and would thus be very rare.
Weapon Magazines
Rather than saying that a certain number of rounds can be kept in a launcher, the cubic-meters system is used to determine the number of rounds carried. Thus, ammunition for assault rockets, rocket-battery arrays, torpedo launchers, mine spreaders, seeker-missile racks, masking screen launchers, and ICM launchers are figured on a cubic-meters-per-shot basis, though one round (or one array, or 20 meters of mines) may be kept at no space cost in any launcher except a masking screen launcher. This is because a masking screen charge is larger than the launcher itself.
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