Ship Type

HS

HP

ADF

MR

DCR

Weapons

Defences

Fighter

1

8

5

5

30

AR x 3

RH

Thruster Class Privateer

2

10

4

5

26

AR x 4

RH

Assault Scout

3

15

5

4

50

LB, AR x 4

RH

Shuttle

3

15

1

4

29

None

RH

Rim-Song Class Yacht

3

15

4

3

29

LB

RH

Lightspeed Lady Class Privateer

4

20

4

4

32

LB, AR x 3

RH, MS

Golden Vanity Class Privateer

4

20

3

4

32

LB x 3, AR x 2

RH, MS

Imp Class Yacht

4

20

3

4

32

LB, AR

RH

Nova Class Yacht

5

25

2

2

35

LB, LC, AR x 3

RH

Astro-Blaster III Class Yacht

6

30

1

3

38

LB, EB

RH, ICM x 4

Nebula Class Yacht

7

35

3

3

41

LB, RB, LC

RH, MS, 1 Lifeboat

Frigate

8

40

4

3

70

LB, RB x 4, LC, T x 2

RH, MS x 2, ICM x 4

Moonbright Stinger Class Privateer

9

45

3

2

45

LC, Seeker x 2, EB

RH, ICM x 6, 1 Lifeboat

Belvedere Class Yacht

9

45

3

3

47

LB, RB, LC

RH, ICM x 4, 1 Lifeboat

Destroyer

10

50

3

3

75

LB, RB x 4, LC, T x 2, EB

RH, MS x 2, ICM x 5

Minelayer

10

50

1

2

75

LB x 2, M x 20, S x 4

RH, ICM x 4

Rollo's Revenge Class Privateer

10

50

3

3

50

LB, PB, EB, T x 6

RH, ICM x 6, 1 Lifeboat

Assault Transport

10

50

1

4

50

LB, RB (x3)

RH, MS, ICM x 4

East Indiaman

10

50

1

3

 

LB

RH

Condor Class Privateer

13

65

3

3

59

DC, LB x 2, PB, EB, T x 4

RH, SS, ICM x 8, 1 Lifeboat

Light Cruiser

14

70

3

2

100

DC, LB, EB, PB, RB x6, T x 4

RH, ES, SS, ICM x 8

Assault Carrier

15

75

2

1

150

LB, PB, RB x 8, Fighter x 8

RH, MS x 4, ICM x 10

Heavy Cruiser

16

80

2

1

120

DC, LB x 2, EB, PB, RB x 8, T x 4, S x 2

RH, ES, PS, SS, ICM x 8

Battleship

20

120

2

2

200

DC, LB x 3, EB x 2, PB, RB x 10, T x 8, S x 4

RH, ES, PS, SS, ICM x 12

WARSHIPS
Fighters
. HULL SIZE = 1. Fighters are fast and maneuverable ships, designed to attack larger ships with assault rockets. A fighter has one
crew member (the pilot) and carries enough life support for approximately 20 hours.
Assault Scout. HULL SIZE = 3. Assault scouts can be used to attack larger ships much as fighters can, but their larger size and crew of 4 to 6 give them much more versatility. They can make interstellar trips, although they require an overhaul after each jump. They serve as scouts and rescue ships as well as combat vessels.
Frigate. HULL SIZE = 5. The frigate is the smallest of the "full size" spacefleet vessels. Carrying 25 to 30 crew members, frigates can make high speed patrols, and up to three jumps before needing an overhaul. Frigates are the mainstay of the UPF fleet.
Destroyers. HULL SIZE = 6. Destroyers carry 40 to 50 crew members. They are very similar to frigates, being only slightly larger and a bit less maneuverable. A destroyer, carries more fuel than a frigate, but still needs an engine overhaul after every three jumps. The UPF has only a few destroyers. The Sathar have made them their most common warships.
Minelayer. HULL SIZE = 7. Minelayers carry 30 to 40 crew members. Although larger than a destroyer, a minelayer has a smaller area devoted to living quarters for the crew, since most of the ship is used to store mines and seeker missiles. Its ion engines are slow, but very reliable, so a minelayer can make many jumps before it needs an overhaul.
Assault Transport. HULL SIZE = 8-10. Assault transports can be built with a size 8, 9 or 10 hull. They carry very few weapons, relying heavily on other ships for protection. A transport can carry from 600 to 1,000 troopers, however. The ship's cargo hold carries one shuttle for every 100 soldiers. An assault transport's ion engines are slow, but these ships can make more than a dozen jumps between overhauls.
Light Cruiser. HULL SIZE = 12-14. Light cruisers carry 70 to 100 crew members and can be built with a size 12, 13 or 14 hull. These ships tend to be fast and well-armed, but cannot absorb as much damage as a heavy cruiser or battleship. A light cruiser can make three jumps before requiring anengine overhaul.
Heavy Cruiser. HULL SIZE = 16-18. Heavy cruisers are the original battleships of the spacefleet. All heavy cruisers, both Sathar and UPF, are old ships. They are among the slowest and least maneuverable starships. The Sathar have many heavy cruisers in active service, but the UPF has been phasing them out in favor of modern battleships. A heavy cruiser can make a dozen interstellar jumps before the engine must be overhauled.
Assault Carrier. HULLSIZE= 14-17. Assault carriers serve as mobile bases for fighter squadrons. A carrier transports fighters to the scene of a battle, launches them, and recovers and re-arms fighters that survive the battle. Because of the large amount of maintenance required by fighters, an assault carrier carries 300 to 400 crew members. Most carriers have a complement of 5 to 8 fighters, but some of the largest can carry 12 or more. Although they are not fast or maneuverable, an assault carrier can make 3 to 12 jumps before needing an engine overhaul, depending on the size of its engines.
Battleship. HULL SIZE = 20. Several battleships have recently been built by the UPF. These are the mightiest warships in the frontier, and carry about 400 crew members. A battleship has excellent maneuverability and acceleration, and can absorb considerable damage. In addition, the new and durable engines mounted on these ships allow 12 jumps between overhauls. The biggest-disadvantage of the battleship is its extreme cost; only three have been commissioned at the current time.

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