Business Name:  Market

Staff/Proprietor: 

Name

Race

P.S.A.

STR/S TA

DEX/ RS

INT/L OG

PER/L DR

PS

IM

RW

MW

Special Abilities

Skills

Equipment

 

Human

Military

50/60

60/55

50/45

50/60

3

6

30

30

 

Beam 6, Gyrojet 3, Energy Weapons 1

 

StellarTowerNorthMall

Item

Mass

Avail

Cost

Quantity

Beam weapons skills training and accreditation

-

-

100 per 5 days

 

Gyrojet weapons skills training and accreditation

-

-

100 per 5 days

 

Power Read skills training and accreditation

-

-

100 per 5 days

 

Weapons Repair skills training and accreditation

-

-

100 per 5 days

 

Customer:

 

 

 

  

Goods/Services:  AMMUNITION

Beam Weapon Ammunition
Powerclip.
The standard 20 SEU powerclip is a sturdy plastic box about the size of a cigarette pack. A powerclip will fit any weapon that can use a powerclip. Players must keep track of how many SEU are in the clip. Powerclips can not be recharged.
Power Beltpack. A power beltpack is a 20 cm x 8 cm x 5 cm plastic box that attaches to a character's belt. It comes with three different powercords that can be plugged into three distinct outlets in the side of the unit. One port is for weapons, one is for screens and one is for auxiliary equipment such as scanners or radios. Only one weapon and one screen can be plugged into a beltpack at the same time. Beltpacks can be recharged at a cost of 5 credits per 1 SEU recharged. Recharging can be done at any weapons shop, hardware store or fuel station.
Power Backpack. A power backpack is worn on a harness that slips over the shoulders. Special adapters are available for Dralasites at no additional cost. A backpack has two weapon ports, one screen port and three auxiliary ports. Only two weapons can be connected to the same backpack. Backpacks can be recharged for 5 credits per 1 SEU recharged. It takes two turns to plug in or unplug a powercord from a power backpack.

NEW METHODS OF ENERGY STORAGE

Item

Cost

Recharge Quantity

SEU recharge service for power beltpacks and backpacks.

5 per SEU

 

Customer:

 

  


-
Power Econopack :Vehicle power screens are powered by the Power Econopack - 250 SEU, 25 kg, 1250 Credits; 4 weapons adapters, 1 screen adapter, 5 miscellaneous adapters.
SEU Microdisc: This variable SEU disc is a timy version of the standard powerclip. It is the size of a quarter and is usually used in microcircuited items. The SEU use of items varies greatly and is listed in the items' descriptions.
Minipowerclip: A smaller version of the powerclip, this 10 SEU unit is about the size of a pack of gum. It is normally not used in items that take standard 20 SEU powerclips. The most common usage for the minipowerclip is in rafflur weapons. Like all powerclips, the mini's cannot be recharged.
Power Helmetpacks: Identical to power beltpacks but designed to be attacked to the helmet, power helmetpacks are primarily used for optical devices, communications devices, and weapons attached to the helmet itself.

Ammunition Type

Energy / rounds

Mass

Avail

Cost

Quantity

Powerclip

20

0.1

-

100

 

Power Beltpack

50

4

-

250

 

Power Backpack

100

10

-

500

 

Power Econopack

250

25

-

1,250

 

Microdisc

   

N/A

   

Mini powerclip

   

N/A

   

Power Helmetpack

   

N/A

   

Pistol Jetclip

10

0.1

-

10

 

Pistol Jetclip, Doze

10

0.1

-

20

 

Pistol Jetclip, Poison

10

0.1

-

50

 

Pistol Jetclip, Tangler

10

0.1

-

30

 

Rifle Jetclip

10

0.1

-

20

 

Rifle Jetclip, Doze

10

0.1

-

30

 

Rifle Jetclip, Poison

10

0.1

-

100

 

Rifle Jetclip, Tangler

10

0.1

-

60

 

Grenade Bullet

1

0.1

-

3

 

Grenade Shell

1

0.1

-

8

 

Rocket

1

4

-

15

 

Pistol Bulletclip

20

0.1

-

2

 

Rifle Bulletclip

20

0.1

-

5

 

Pistol Needleclip

10

0.1

-

10

 

Rifle Needleclip

10

0.1

-

20

 

Shotgun clip

5

0.1

-

15

 

Sawn-off Shotgun clip

3

0.1

-

10

 

Machinegun Belt

200

4

-

50

 

Recoilless Shell

1

1

-

10

 

Arrow

20

0.5

-

2

 

Spear Gun Bolts

1

0.2

-

5

 

Compressed Air Bolt

1

0.3

-

10

 

Exploding Warhead

1

0.3

-

30

 

Powder & Shot

20

1

-

10

 

Napalm (Flamethrowers)

10

10

-

50

 

Parabattery Type 1

500

25

-

600

 

Parabattery Type 2

1000

50

-

1200

 

Parabattery Type 3

2000

100

-

2300

 

Parabattery Type 4

4000

200

-

4500

 

Parabattery Type 5

8700

400

-

8000

 

Generator Type 1

500/hr

 

-

10000 + 100/day

 

Generator Type 2

1000/hr

 

-

20000 + 200/day

 

Generator Type 3

2000/hr

 

-

40000 + 400/day

 

Generator Type 4

4000/hr

 

-

80000 + 800/day

 

Customer:

 

 

 

 

  

Projectile Ammunition
Bulletclip
. A bulletclip is a plastic, spring-loaded rack of bullets, 5 cm x 2.5 cm x 15 cm. It holds 20 bullets for either an automatic pistol or rifle. Rifle and pistol clips are not interchangeable.
Needleclip. A needleclip is a drum-shaped canister 10 cm in diameter and 5 cm thick, It holds 10 clusters of needles. Two varieties of needles are available: barbed and anesthetic. Rifle and pistol needleclips are not interchangeable.
Machine Gun Belt. Machine guns use a disintegrating belt of 200 bullets (nothing is left of the belt after all the bullets are fired except individual shell casings). If someone is working with the firer, ammo belts can be linked together so the gun can keep firing without stopping to be reloaded.
Recoilless Rifle Shell. A recoilless rifle shell looks like a 15 cm long artillery shell. It is essentially a giant bullet.

Gyrojet Ammunition
Jetclip.
Jetclips are loaded with 10 miniature rockets. The clip is inserted into the weapon's ammo chamber in front of the trigger. Pistol and rifle jetclips are not interchangeable.
Doze Jetclip: The doze jetclip is loaded with 10 rockets, each carrying a small amount of doze gas. The rockets burst on impact, causing no damage, but filling a one-meter area with doze gas. The target must pass a current Stamina check or fall unconscious for 1-100 turns. The doze gas is only effective on the round it is fired. These rounds are often used by police or security forces to take suspects alive.
Poison Jetclip:  The poison jetclip also has 10 rockets, each carrying a small dose of poison gas that will affect a one-meter area. When the target is hit, no damage is done, but a current Stamina check must be made. Those that fail will be affected by a S5/T10 poison. If the character passes the check or is wearing a gas mask or spacesuit, he will not be affected. A shot of antitox will neutralize the poison so no further damage is taken.
Tangler Jetclip: This jetclip has 10 rockets filled with tangler fluid. No damage is caused when a target is hit, but a one-meter area is filled with tangler threads. The target may avoid being caught in the threads if a Reaction Speed avoidance roll is made. Otherwise, the threads will last for 30 minutes. Creatures with more than 100 Stamina points may break free in one turn.
Grenade Bullet. A grenade bullet looks like a shotgun shell. It is used to launch a grenade from a grenade rifle. It has no effect if fired without a grenade.
Grenade Shell. A grenade shell looks like a mortar round. It must be loaded into a grenade mortar in order to fire a grenade.
Rocket. Rockets are 25 cm long cylinders, with no fins. The rocket#s exhaust is vented out the back of the launcher when fired. Anyone standing directly behind the launcher will suffer 5d10 points of damage from the blast.

Archaic Weapon Ammunition
Arrows.
Arrows can be bought in quivers that contain 20 arrows. Characters with Environmental skill can make crude arrows in an emergency.
Powder and Shot. One package of powder and shot includes 20 lead bullets and enough black gunpowrder to fire them.Gyrojet Ammunition

PARABATTERIES AND POWER GENERATORS
Parabatteries
are used in vehicles, computers and robots. They vary in size from a few hundred cubic centimeters to one cubic meter. The cost to recharge a parabattery is equal to the amount of the SEUs being recharged.
Power Generators are much larger than parabatteries. A power generator produces a certain number of SEU every hour it operates. However, there is a maintenance cost to run the generator, and it needs an outside force of some kind: solar, nuclear, hydrodynamic, thermal, etc.

 

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