Business Name: Hardware
Staff/Proprietor:
|
Goods/Services:
Exoskeleton
- An exoskeloton is a mechanical, metal frame that is worn on the outside of a character's body. It follows the body's movements and increases the strength of its wearer. Each joint has its own minature motor. An exoskeleton must be specially fitted to the character that will wear it, and can not be worn by anyone else. Getting into or out of an exoskeleton takes 1d10 x 10 minutes. A character in an exoskeleton can move twice as fast as normal, can jump 5 meters straight up (in 1g), gains a bonus of +2 Colum Shifts to hit in melee and does +10 points of damage in melee. An exoskeleton provides no protection to the wearer. It can be worn along with a powerscreen and defensive suit.Portable Space Welder - The portable space welder is an all-environment welder. It will work in all conditions, including in vacuum, underwater, and in poisonous or tainted atmospheres. It is similar to a modern oxyacetylene torch and uses an open flame for its welding and cutting. It may be used to weld metals and hardened plastics or to cut through these materials. It takes the welder one turn to make a weld or cut 50 cm (0.5 meters) long. The welder may cut through up to 3 cm of material. The welder may only be used in melee combat and no bonus is added for Melee Weapons skill. If a hit is scored, the target will suffer 5d10 points of damage from the flame. A fuel tank is required to operate the welder. One tank will fuel the portable space welder for one hour.
Rope - This is a 25-meter coil of braided plastic rope that will support up to 500kg
Star Frontiers (tm), the setting, and any published material and images from the rules are all copyrights and trademarks of TSR, Inc., and appear here only for private informational and/or educational purposes. All other materials are the property of their authors.