Business Name: Convention Centre
Staff/Proprietor:
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Frontier Date 40.309
Next the enforcer stops off at the Convention Center to see whats new. As he walks through the center he comes accross a table manned by two Clarion Royal Marines. A pimply faced ensign asks the enforcer if he has ever considered a career in the Royal Marine Corps. Con turns to face the young ensign, revealing the scar that runs down the right side of his face.
"No, no I haven't." This draws a raised eyebrow from the female senior officer. "All skills welcome. You look like you have seen some action. Can we sign you up? We can always use men like you who are tough in a fight!"
"I'll keep that in mind, son." The senior officer eyeing the rougishly good looking enforcer.
"You might want to consider it, Mr...."
"Anderson" the enforcer finishes her sentence for her as he accepts her business card. "I already have a job and it pays pretty damn well, thank you. But, you never know what the future holds, Lieutenant..." Con looks at the name on the card. "...Blakely." Con walks away from the two military recruiters.
Goods/Services:
Positions Vacant
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Pilots: Lvl 1 230/day each + extra skills, Lvl 2 255/day each + extra skills, Lvl 5 330/day each + extra skills, Engineers: Lvl 1 180/day each + extra skills, Lvl 1 270/day each + extra skills, Astrogators Lvl 1: 180/day each + extra skills, Ship Gunners: Lvl 1: 170/day each + extra skills
Mercenaries:
As per rate chart opposite
Specialists:
As per rate chart opposite
BUSINESS VENTURES
Characters who have gone to the expense of designing and building a spaceship probably will want to use that ship to earn enough Credits to pay off their investment. This section explains three different businesses that characters can get into: passenger transport, freight transport and mining. Each of these businesses requires a spaceship specially equipped for that job. Besides the costs of starting and operating the business, characters must consider the routine costs of spaceship maintenance.
Obtaining A Company Charter
Although many small businesses manage to survive in the Frontier, most trade is controlled by large, powerful corporations. The most significant of these are listed in the Referee's Background and Campaign Material section. The surest way for a small ship owner to guarantee a steady supply of customers is to get a charter from one of these companies. A charter is a license from a company to do business in that company's name. The procedure for obtaining a charter is similar for all companies and most types of businesses.
Applications. The first step in obtaining a charter is to make an initial application. The character must go to the company's office, fill out an application form, and interview a low-level executive. After the interview, the referee should secretly roll d100; if the result is less than or equal to the character's Personality score, the interview was successful and the character will be contacted ldIO days later for a final interview. The final interviewwill be conducted by two or three high-level executives of the company. The owner of the ship and all crew members will be interviewed, one at a time. The spaceship will be inspected by a high-level company engineer. After all interviews and inspections are completed (which may take several days), the player rolls d100. The referee can assign a positive or negative modifier up to plus or minus 10, based on the interviews and the condition of the ship. If the roll is equal to or less than one-half of the character's Leadership score, the charter is granted.
Operating Under a Charter. Characters who are granted a company charter also receive, free of charge:
uniforms for all ship's crew members
a corporate insignia painted on the ship's hull
use of company docking facilities at space stations
company credit to draw from in times of financial stress.
In return, the company expects the ship to perform the tasks that are assigned in the time allotted. Refusing to perform a task, repeated delays or thievery will be grounds for revoking the charter. A ship operating under a company charter will have layovers of six to 10 days (1d5 + 5) at each station on its route. The cargos and destinations are selected by the company, but profits and ship maintenance and repairs are the responsibility of the characters. For details on profits and expenses, see the sections dealing with specific
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