Business Name:  Convention Centre

Staff/Proprietor: 

Name

Race

P.S.A.

STR/S TA

DEX/ RS

INT/L OG

PER/L DR

PS

IM

RW

MW

Special Abilities

Skills

Equipment

 

Vrusk

Technological

45/55

70/70

50/60

50/60

3

7

35

35

Ambidexterity, Comprehension 42%

Beam 2, Melee 2, Computer 6, Technician 4, Robotics, Medical 3, Environmental 3, Pilot 3, Engineer 1

 
ConventionCenterFrontier Date 40.309

Next the enforcer stops off at the Convention Center to see whats new. As he walks through the center he comes accross a table manned by two Clarion Royal Marines. A pimply faced ensign asks the enforcer if he has ever considered a career in the Royal Marine Corps. Con turns to face the young ensign, revealing the scar that runs down the right side of his face.

"No, no I haven't." This draws a raised eyebrow from the female senior officer. "All skills welcome. You look like you have seen some action. Can we sign you up? We can always use men like you who are tough in a fight!"

"I'll keep that in mind, son." The senior officer eyeing the rougishly good looking enforcer.

"You might want to consider it, Mr...."

"Anderson" the enforcer finishes her sentence for her as he accepts her business card. "I already have a job and it pays pretty damn well, thank you. But, you never know what the future holds, Lieutenant..." Con looks at the name on the card. "...Blakely." Con walks away from the two military recruiters.
 

Item

Cost

Quantity

Middle Middle Class Accom

90 per day

 

 

225 per week

 

Computer skills training and accreditation

100 per 5 days

 

Technician skills training and accreditation

100 per 5 days

 

Pilot skills training and accreditation

100 per 5 days

 

Customer:

 

  

Accomodation:  Middle Middle Class (90 cr/day)  Decent Living 225 cr/week, 1125 cr/month.  Large appt OR 2 bed 700 cr/month nice location OR better location.  Food 100 cr/month really good, some luxuries, eat out.  Monorail 35 cr/month.  Misc 290 cr/month

Goods/Services:  Positions Vacant

  • Anti-Satharian Leagues:   Installation Security (Any Level 1 Weapons Skill)
  • ByChem Corporation    Installation Security (Level 3 and 4 skills only)
  • Capellan Free Merchants   Survey and Exploration Team, Domestic Personnel (All skills, All levels)
  • Cassadine Development Corporation:  Mission to Alcazzar:  Search and Rescue Team. (Each team member must have one Level 6 skill and one Level 4 skill, team will require at least 2 Technicians and 1 Computer Specialist), Domestic Personnel (All skills, All levels)
  • Clarion Royal Marines   All skills required.  Vacancies for Junior Officers, Level 1 Pilots, Astrogators, Engineers, Rocket and Energy Weapons
  • Galactic Task Force, Incorporated  Installation Security (Any Level 1 Weapons Skill)
  • Greater Vrusk Mutual Prosperity Institution Domestic Personnel (All skills, All levels)
  • The Gullwind (Garlus Tylappar)   Crew required, Spacers only.
  • Interplanetary Industries  Domestic Personnel (All skills, All levels)
  • VSS Last Legs (Maximillian Malligigg)   Survey and Exploration Team (Minimum Level 2 skills, team must include Robotics Level 2 with a robot and an Environmental specialst)
  • Merco:  Installation Security (Any Level 1 Weapons Skill)
  • The Paltsa Ryba (Glaz Ptitsy) Salvage Crew, standard rates.  Pale, Truane's Star
  • Pan-Galactic Corporation:  Domestic Personnel (All skills, All levels), Installation Security (Any Level 1 Weapons Skill), Convoy Escort (Level 4 specialists need only apply), Holo-News Investigations (Level 4-6 specialists)
  • Planetary Survey Administration   Survey and Exploration Teams (Spacers Only)
  • Silver Death Cult:  Installation Security (Any Level 1 Weapons Skill)
  • Star Law Rangers   Star Law Academy (By interview and apptitude test), Pioneers Corp (Minimum Level 1 Spacer Skills),
  • Streel Corporation:  Domestic Personnel (All skills, All levels), Installation Security (Any Level 1 Weapons Skill)
  • Truane's Star Government (Department of Natural Resources)  2 Expolration Teams required (Team should have Medical, Environmental, Technical, Computer and Robotics skills)
  • U.P.F. Spacefleet  Spacefleet Academy (By interview and apptitude test)
  • Wartech Industries: Domestic Personnel (All skills, All levels), Installation Security (Any Level 1 Weapons Skill), Convoy Escort (Level 4 specialists need only apply),  Research and Development (All Science skills, minimum Lvl 2)

Skill (Standard daily pay rates plus 10 credits per additional skill level.)

1

2

3

4

5

6

Computer Operator

70

80

90

100

110

120

Demolitions Expert

50

60

70

80

90

100

Environmentalist

60

70

80

90

100

110

Martial Artist

40

50

60

70

80

90

Medic

70

80

90

100

110

120

Non-Skilled

20

-

-

-

-

-

Psycho-Sociologist

80

90

100

110

120

130

Roboticist

60

70

80

90

100

110

Sharpshooter (Projectile)

20

30

40

50

60

70

Space Marine (Beam)

40

50

60

70

80

90

Star Soldier (Gyrojet)

30

40

50

60

70

80

Technician

50

60

70

80

90

100

Weaponeer (Melee)

40

50

60

70

80

90

Piloting

150

175

200

225

250

300

Astrogation

120

140

160

180

210

240

Engineering

120

140

160

180

210

240

Rocket Weapons

100

120

150

175

200

225

Energy Weapons

100

120

150

175

200

225

Available Applicants:

Spacers:

Pilots: Lvl 1 230/day each + extra skills, Lvl 2 255/day each + extra skills, Lvl 5 330/day each + extra skills, Engineers: Lvl 1 180/day each + extra skills, Lvl 1 270/day each + extra skills, Astrogators Lvl 1: 180/day each + extra skills, Ship Gunners: Lvl 1: 170/day each + extra skills

Mercenaries:

As per rate chart opposite

Specialists:

As per rate chart opposite

BUSINESS VENTURES
Characters who have gone to the expense of designing and building a spaceship probably will want to use that ship to earn enough Credits to pay off their investment. This section explains three different businesses that characters can get into: passenger transport, freight transport and mining.  Each of these businesses requires a spaceship specially equipped for that job. Besides the costs of starting and operating the business, characters must consider the routine costs of spaceship maintenance.

Obtaining A Company Charter
Although many small businesses manage to survive in the Frontier, most trade is controlled by large, powerful corporations. The most significant of these are listed in the Referee's Background and Campaign Material section. The surest way for a small ship owner to guarantee a steady supply of customers is to get a charter from one of these companies.  A charter is a license from a company to do business in that company's name. The procedure for obtaining a charter is similar for all companies and most types of businesses.

Applications. The first step in obtaining a charter is to make an initial application. The character must go to the company's office, fill out an application form, and interview a low-level executive. After the interview, the referee should secretly roll d100; if the result is less than or equal to the character's Personality score, the interview was successful and the character will be contacted ldIO days later for a final interview.  The final interviewwill be conducted by two or three high-level executives of the company. The owner of the ship and all crew members will be interviewed, one at a time. The spaceship will be inspected by a high-level company engineer.  After all interviews and inspections are completed (which may take several days), the player rolls d100. The referee can assign a positive or negative modifier up to plus or minus 10, based on the interviews and the condition of the ship. If the roll is equal to or less than one-half of the character's Leadership score, the charter is granted.

Operating Under a Charter. Characters who are granted a company charter also receive, free of charge:
     uniforms for all ship's crew members
     a corporate insignia painted on the ship's hull
     use of company docking facilities at space stations
     company credit to draw from in times of financial stress.

In return, the company expects the ship to perform the tasks that are assigned in the time allotted. Refusing to perform a task, repeated delays or thievery will be grounds for revoking the charter.  A ship operating under a company charter will have layovers of six to 10 days (1d5 + 5) at each station on its route. The cargos and destinations are selected by the company, but profits and ship maintenance and repairs are the responsibility of the characters. For details on profits and expenses, see the sections dealing with specific

 Star Frontiers (tm), the setting, and any published material and images from the rules are all copyrights and trademarks of TSR, Inc., and appear here only for private informational and/or educational purposes.  All other materials are the property of their authors.