Business Name: Appliances
Staff/Proprietor:
|
Name |
Race |
P.S.A. |
STR/S TA |
DEX/ RS |
INT/L OG |
PER/L DR |
PS |
IM |
RW |
MW |
Special Abilities |
Skills |
Equipment |
|
Yogi |
Human |
Technolo gical |
50/60 |
50/55 |
40/60 |
50/40 |
3 |
6 |
25 |
25 |
|
Gyrojet 5, Melee 2, Computer 6, Robotics 4, Technician 5, Astrogation 2 |
|
|
Goods/Services: HELMETS
Helmets come in many shapes and sizes to fit all races. Most are made with modular sections that can be removed to add microphones, goggles, etc. The items in this section can be added to helmets. There are eight ports on a helmet; only one item can be attached to a port. The cost for a helmet attachment is slightly more than for the normal item (add 20%). Items marked "(a)" are found in the Alpha Dawn rule book, other items are described in this book.
Visors can have up to three functions, such as electromagnetic, infrared, and ultraviolet capabilities. These combination visors are more expensive than normal ones (the cost of all three types is +20% of the total cost).
Sonic Headphones: These headphones are only found in a helmet and are useless if removed. They provide a natural, non-powered sonic baffler that protects the ears and head from sonic damage. Any character wearing a helmet with sonic headphones only receives half damage from sonic attacks, unless otherwise stated. Extremely strong sonic attacks, such as boomer grenades or sonic warheads, affect the entire body and sonic headphone have no effect on those.
Minigrenade Launcher: This device can hold six sonic marble grenades and has a range of 25 meters (no range combat modifiers apply). Up to three grenades can be launched per turn. This grenade launcher is activated by a jaw-tension mechanism and is an action that can be performed in addition to ther actions that round. (Referees should note that if the player is firing a hand-held weapon that round the grenades must be launched in the same direction as the player is looking.) A minigrenade launcher cannot be affixed to a helmet that is already equipped with helmet rafflurs. The minigrenade launcher can launch a total of 60 grenades per microdisc.
Helmet Rafflurs: These double projections (one on each side) on the helmet are actually two rafflur M-1s that are activated by a jaw-tension mechanism. The range is 12 meters maximum (no range combat modifiers apply) and a single attack roll is made for both rafflurs. Each rafflur has its own microdisc power source. Helmet rafflurs cannot be affized to a helmet that already has a minigrenade launcher attached.
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